// Copyright @ ChenChao


#include "WarriorGameplayTags.h"

namespace WarriorGameplayTags
{
	/*输入标签*/
	WARRIOR_API UE_DEFINE_GAMEPLAY_TAG(InputTag_Move, "InputTag.Move")
	WARRIOR_API UE_DEFINE_GAMEPLAY_TAG(InputTag_Look, "InputTag.Look")
	
}
